Pokemon ADV 3 Card List and Spoiler v1.1 (A Loosly Translated by Nick15 [aka Philippe Van Lieu]) (Loosly based on Star Wars: A New Hope) The listings are: Name [HP] (Stage and Type) [Energy Cost] Attack Name (Damage Done) Game text [Poke Body/Power] Power Name Game Text WEAKNESS: RESISTANCE: RETREAT: XX/54 Rarity #ZZZ [Artist] And just a few notes: * Thanks to vincent0906 and Magmar2000 for helping me fix up my translations. * The #ZZZ is the new numbering system for Ruby/Saphire Pokemon. * Anything in (Parenthesis) besides the Stage-Type and Damage parts are my own translation comments. * Anything with ???'s in or around it means I'm not sure about the translation, or that it's missing information. HOWEVER if it doesn't have any ???'s, then I'm almost dead positive that that's what it's supposed to be. * Do me a favor, do NOT steal this Spoiler sheet. * And remember, this is a loose translation of the set. This is NOT a Bible of cards, nor am I actually fluent in Japanese to give y'all 100% accurate translation. So don't complain to me if the English version of the set differs slightly from what I have on this, or if what you might have translated differs than this. OK? Energy Costs are listed as: G = Grass R = Fire W = Water L = Lighting F = Fighting P = Psychic D = Darkness M = Metal C = Colorless -------- GRIMER [50 HP] (Basic Grass Pokemon) [C] Dust (10) [G] Poison Dust Discard 1 Grass Energy or this attack does nothing. The Defending Pokemon is now Poisoned. WEAKNESS: PSYCHIC RETREAT: C 01/54 Common #106 [Yuka Morii] MUK-ex [100 HP] (Stage 1 Grass Pokemon / Evolves from Grimer) [BODY] Toxic Gas As long as Muk-ex is your Active Pokemon, ignore all Poke-Powers and Poke-Bodies other than Toxic Gases. [G] Poison Foil (10) The Defending Pokemon is now Poisoned. [GGC] Sludge Smack (40+) Does 40 damage plus 10 more damage for each energy in the Defending Pokemon's retreat cost. WEAKNESS: PSYCHIC RETREAT: CC 02/54 Ultra-Rare #107 [Hikaru Koike] WURMPLE [50 HP] (Basic Grass Pokemon) [C] Call for Help Search your deck for a Basic Grass Pokemon, show it to your opponent, and put it on your Bench. Shuffle your deck afterwards. (You can't use this attack if your Bench is full.) [C] Paralyze Sting (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: FIRE RETREAT: C 03/54 Common #014 [Midori Harada] NINCADA [50 HP] (Basic Grass Pokemon) [G] Drain (10) Remove 1 damage counter from Nincada for each 10 damage this attack does. WEAKNESS: FIRE RETREAT: C 04/54 Common #042 [???] NINJASK [70 HP] (Stage 1 Grass Pokemon / Evolves from Nincada) [POWER] Shed Shell When you play Ninjask from your hand and evolve it from a Nincada, you may search your deck for a Pokemon card named Shedinja, show it to your opponent, and place it on your Bench as if it were a Basic Pokemon card. Shuffle your deck afterwards. (You can't use this power if your Bench is full.) [CC] Quick Touch (30) If you have a Pokemon on your Bench, you may choose 1 of your Benched Pokemon and switch it with Ninjask (after doing damage). If you do, choose any number of Grass Energy cards attached to Ninjask and attach it to the Pokemon you switched with. WEAKNESS: FIRE RETREAT: 0 05/54 Rare #043 [Kagemaru Himeno] SHEDINJA [30 HP] (Stage 1 Grass Pokemon / Evolves from Nincada) [BODY] Strange Protection Prevent all effects of attack, including damage, done to your Active Pokemon from ex-Pokemon and Evolution Pokemon. [C] "Damage kaasu" Put one damage counter on the Defending Pokemon. Then put one damage counter for each damage counter on Shedinja on the Defending Pokemon. WEAKNESS: FIRE RETREAT: C 06/54 Holo-Rare #044 [Kagemaru Himeno] ROSELIA [60 HP] (Basic Grass Pokemon) [BODY] Thick Skin Roselia is unaffected by Special Conditions. [C] Grapple Choose 2 Grass Energy cards from your hand and attach them to any of your Benched Pokemon. [G] Sleep Powder (10) The Defending Pokemon is now Asleep. WEAKNESS: FIRE RETREAT: C 07/54 Holo-Rare #094 [Atsuko Nishida] SLUGMA [50 HP] (Basic Fire Pokemon) [C] Strike (10) [RC] Inviting Heat If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. The Defending Pokemon is now Burned (after switching). WEAKNESS: WATER RETREAT: CC 08/54 Common #103 [Kyoko Umemoto] MAGCARGO-ex [100 HP] (Stage 1 Fire Pokemon / Evolves from Slugma) [R] Melt (20) Discard the top card off your deck. If it is a basic Energy card, you may attach it to Magcargo-ex. [RRC] Magma Blast (40+) You may discard any number of basic Energy cards attached to Magcargo-ex. If you do, this attack does 40 damage plus 20 more damage for each Energy card discarded in this way. WEAKNESS: WATER RETREAT: CCC 09/54 Ultra-Rare #104 [Hikaru Koike] TORKOAL [80 HP] (Basic Fire Pokemon) [C] Power Plant If there are any basic Energy cards in your discard pile, choose 2 of them, show them to your opponent, and put them into your hand. [R] Steam Vents The Defending Pokemon is now Burned. Flip a coin. If tails, discard 1 Fire Energy attached to Torkoal. WEAKNESS: WATER RETREAT: CCC 10/54 Holo-Rare #105 [Kagemaru Himeno] HORSEA [40 HP] (Basic Water Pokemon) [C] Flail (10x) Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea. [W] Smokescreen (10) During your opponent's next turn, if your opponent attacks Horsea, he or she flips a coin. If tails, that attack does nothing. WEAKNESS: LIGHTNING RETREAT: C 11/54 Uncommon #184 [Hajime Kusajima] SEADRA [70 HP] (Stage 1 Water Pokemon / Evolves from Horsea) [W] Energy Cannon (20+) Does 20 damage plus 10 more damage for each extra Water Energy card attached to Seadra not used for this attack. You can't add more than 20 damage in this way. [WCC] Water Arrow Choose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon. WEAKNESS: LIGHTNING RETREAT: C 12/54 Rare #185 [Hajime Kusajima] MAGIKARP [30 HP] (Basic Water Pokemon) [C] Companion Call Search your deck for a Basic Pokemon card named Magikarp, show it to your opponent, and put it on your Bench. Shuffle your deck afterwards. (You can't use this attack if your Bench is full.) [WC] Fin Slap (20) WEAKNESS: LIGHTNING RETREAT: C 13/54 Common #052 [Kouki Saitou] GYARADOS [100 HP] (Stage 1 Water Pokemon / Evolves from Magikarp) [W] Dragon Crash Flip a coin. If heads, this attack does 10 damage to each of your opponent's Active Pokemon, then if there are any Energy cards attached to them, choose 1 of them from each of your opponent Active Pokemon and discard it. [WCCCC] Aqua Sonic (80) Don't apply Resistance for this attack. WEAKNESS: LIGHTNING RETREAT: CC 14/54 Rare #053 [Kouki Saitou] KINGDRA-ex [150 HP] (Stage 2 Water Pokemon / Evolves from Seadra) [W] Ancestral Recall Ancestral Recall copies any attack from any of Kingdra-ex's previous evolutions. [CCC] Hydro Cannon (50+) This attack does 50 damage plus 20 damage for each extra Water Energy attached to Kingdra-ex not used in this attack's Energy cost. You can't do more than 40 damage in this way. WEAKNESS: GRASS/LIGHTNING RETREAT: CCC 15/54 Ultra-Rare #186 [Hikaru Koike] BARBOACH [50 HP] (Basic Water Pokemon) [C] Leap (10) [FC] Mud Slap (20) WEAKNESS: GRASS RETREAT: C 16/54 Common #127 [Tomokazu Komiya] WHISCASH [90 HP] (Stage 1 Water Pokemon / Evolves from Barboach) [BODY] Accomplice Prevent all damage done to Whiscash if Whiscash is on your Bench. [WC] Plaster (30) [FCCC] Magnitude (60) Does 10 damage to each players Benched Pokemon. WEAKNESS: GRASS RETREAT: CC 17/54 Rare #128 [Tomokazu Komiya] CORPHISH [50 HP] (Basic Water Pokemon) [W] Hit (10) [CC] Poison Cutters (10) The Defending Pokemon is now Poisoned. WEAKNESS: LIGHTING RETREAT: C 18/54 Common #129 [Hisao Nakamura] CRAWDAUNT [80 HP] (Stage 1 Water Pokemon / Evolves from Corphish) [BODY] Double Scissors As long as Crawdaunt is your Active Pokemon, if an attack from one of your Active Pokemon does damage, that attack does 10 more damage. [WCC] Scissor Guillotine (50) WEAKNESS: LIGHTNING RETREAT: CC 19/54 Rare #130 [Hisao Nakamura] SNORUNT [50 HP] (Basic Water Pokemon) [W] Sleep Powder (10) The Defending Pokemon is now Asleep. WEAKNESS: STEEL RETREAT: C 20/54 Uncommon #171 [Sumiyoshi Kizuki (YESSSS!!!!)] MAGNEMITE [50 HP] (Basic Lightning Pokemon) [L] Spark (10) Choose 1 of your opponent's Pokemon and this attack does 10 damage to that Pokemon. WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 21/54 Common #082 [Midori Harada] MAGNETON [70 HP] (Stage 1 Lightning Pokemon / Evolves from Magnemite) [POWER] Control One during your turn (before you attack), you may trade 1 card from your hand with 2 basic Energy cards from your discard pile. This power can't be used if Magneton is affected by a Special Condition. [LC] Magnetic Force (10x) This attack does 10 damage times the number of Energy cards attached to all your Pokemon in play. WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 22/54 Rare #083 [Midori Karada] MAREEP [50 HP] (Basic Lightning Pokemon) [C] Petite Shock Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 23/54 Uncommon #327 [Miki Tanaka] FLAAFFY [80 HP] (Stage 1 Lightning Pokemon / Evolves from Mareep) [L] Energy Recall Choose 2 basic energy from your discard pile and attach them to Flaaffy. [LC] Flicker (30) WEAKNESS: FIGHTING RETREAT: C 24/54 Rare #328 [Miki Tanaka] AMPHAROS-ex [150 HP] (Stage 2 Lightning Pokemon / Evolves from Flaaffy) [BODY] Conductivity If your opponent attaches an Energy card to one of their Pokemon from their hand, Ampharos-ex does 10 damage to that Pokemon. This power stops working if you own another copy of the Conductivity power. (Heh, including if you have a Dark Amphros!) [LCC] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed. WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: CCC 25/54 Ultra-Rare #329 [Ryo Ueda] PLUSLE [50 HP] (Basic Lighting Pokemon) [POWER] Lend-a-hand As long as Plusle is your Active Pokemon, if you have another Active Pokemon, if that Pokemon attacks, Plusle uses its Ale attack as well as long as there is enough Energy attached to Plusle. This power can't be used if Plusle is affected by a Special Condition. [C] Ale (0 Damage) Remove 1 damage counter from each of your Pokemon. [LC] Parallel Short Circuit Choose one of your opponent's Pokemon. If that Pokemon has an ex-Pokemon, this attack does 40 damage to that Pokemon. If that Pokemon is not an ex-Pokemon, this attack does 20 damage to that Pokemon. WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 26/54 Holo-Rare #080 [Atsuko Nishida] MINUN [50 HP] (Basic Lighting) [POWER] ???? As long as Minun is your Active Pokemon, if you have another Active Pokemon, if that Pokemon attacks, Minun uses its Ale attack as well as long as there is enough Energy attached to Minun. This power can't be used if Minun is affected by a Special Condition. [C] Ale Remove 1 damage counter from each of your Pokemon. [LC] Point Short Circuit Choose one of your opponent's Pokemon. If that Pokemon has a PokeBody/PokePower, this attack does 40 damage to that Pokemon. If that Pokemon does not have a PokeBody/PokePower, this attack does 20 damage to that Pokemon. WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 27/54 Rare #081 [Atsuko Nishida] GIRAFARIG [70 HP] (Basic Psychic Pokemon) [C] Synchro Search If the number of energy cards attached to the Defending Pokemon is equal to the number of energy cards attached to Girafarig, you may search your deck for a card and put it in your hand. Shuffle your deck afterwards. [PC] Break Impact Choose one of your opponent's Pokemon. This attack does 10 damage times the number of energy cards attached to the that Pokemon. WEAKNESS: PSYCHIC RETREAT: C 28/54 Rare #082 [Midori Harada] SPOINK [50 HP] (Basic Psychic Pokemon) [C] Boing! (10) If you have any Benched Pokemon, you may choose 1 of them and switch Spoink with that Pokemon (after doing damage). WEAKNESS: PSYCHIC RETREAT: C 29/54 Common #110 [Miki Tanaka] GRUMPIG [80 HP] (Stage 1 Psychic Pokemon / Evolves from Spoink) [PC] Psybeam (20+) Does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. [PCC] Synchronidelic Trip (50) If the Defending Pokemon and Grumpig have the same number of Energy cards attached to them, the Defending Pokemon is now Confused. WEAKNESS: PSYCHIC RETREAT: C 30/54 Holo-Rare #111 [Midori Harada] SHUPPET [50 HP] (Basic Psychic Pokemon) [C] Hypnoray The Defending Pokemon is now Asleep. [P] Shadow Attack Put 1 damage counter one one of your opponent's Pokemon. WEAKNESS: DARKNESS RESISTANCE: FIGHTING RETREAT: C 31/54 Uncommon #146 [Aya Kusube] GEODUDE [50 HP] (Basic Fighting Pokemon) [C] Beat (10) [F] Throw If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to that Pokemon. WEAKNESS: WATER RETREAT: C 32/54 Common #057 [Hisao Nakamura] GRAVELER [80 HP] (Stage 1 Fighting Pokemon / Evolves from Geodude) [C] Crush (10x) Does 10 damage times the number of Energy attached to Graveler. [FFCC] Explosion Does 80 damage to each Active Pokemon. WEAKNESS: WATER RETREAT: CCC 33/54 Rare #058 [Hisao Nakamura] GOLEM [120 HP] (Stage 2 Fighting Pokemon / Evolves from Graveler) [FCC] Revenge Rock (20+) This attack does 20 damage plus 10 more damage for each damage counter on your Active Pokemon. [FFCCC] Trap (60) If your opponent has any Benched Pokemon, choose 2 of them and this attack does 20 damage to them. WEAKNESS: WATER RETREAT: CCCC 34/54 Holo-Rare #059 [Hisao Nakamura] MEDITITE [50 HP] (Basic Fighting Pokemon) [C] Punch (10) [F] Meditate (10+) This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. WEAKNESS: Psychic RETREAT: C 35/54 Uncommon #057 [Hisao Nakamura] DRATINI [50 HP] (Basic Colorless Pokemon) [W] Dew Drops Remove 2 damage counters from 1 of your Pokemon [L] Jolt (10) WEAKNESS: COLORLESS RESISTANCE: GRASS/FIGHTING RETREAT: C 36/54 Uncommon #302 [Aya Kusube] DRAGONAIR [70 HP] (Stage 1 Colorless Pokemon / Evolves from Dratini) [LC] Confuse shock (20) Flip a coin. If heads, the Defending Pokemon is now Confused. [WCC] Calm Waters (30) Remove 1 damage counter from each of your Active Pokemon. WEAKNESS: COLORLESS RESISTANCE: GRASS/FIGHTING RETREAT: CC 37/54 Rare #303 [Aya Kusube] DRAGONITE-ex [150 HP] (Stage 2 Colorless Pokemon / Evolves from Dragonair) [POWER] Calling As often as you'd like during your turn (before you attack), you may choose 1 Energy card attached to 1 of your Pokemon and move it to Dragonite-ex. This power can't be used if Dragonite-ex is affected by a Special Condition. [WL] Dragon Wave (70) Discard 1 Water and Lightning Energy attached to Dragonite or this attack does nothing. [CCCC] Ruin (120) Flip a coin. If tails, this attack does nothing. WEAKNESS: COLORLESS RESISTANCE: GRASS/FIGHTING RETREAT: CC 38/54 Ultra-Rare #304 [Ryo Ueda] TAILLOW [50 HP] (Basic Colorless Pokemon) [C] Whirlwind If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 39/54 Common #025 [Kyoko Umemoto] VIBRAVA [80 HP] (Stage 1 Colorless Pokemon / Evolves from Trapinch) [C] Quick Charge Search your deck for 3 basic energy cards of different types, show them to your opponent, and put them in your hand. Shuffle your deck afterwards. [GL] Dragon Spark Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon in play. WEAKNESS: COLORLESS RESISTANCE: LIGHTING/FIGHTING RETREAT: C 40/54 Rare #117 [Kagemaru Himeno] FLYGON [120 HP] (Stage 2 Colorless Pokemon / Evolves from Vibrava) [GL] Energy Shower Choose any number of Basic Energy card from your hand and attach it to any number of of your Pokemon. [CCC] Rainbow Burn (30+) Does 30 damage plus 10 more damage for each different type of Energy card attached to Flygon. WEAKNESS: COLORLESS RESISTANCE: LIGHTING/FIGHTING RETREAT: CC 41/54 Holo-Rare #118 [Mitsuhiro Arita] SWABLU [40 HP] (Basic Colorless Pokemon) [W] Sleep Dew (10) The Defending Pokemon is now Asleep. [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: LIGHTING RESISTANCE: FIGHTING RETREAT: C 42/54 Common #121 [Atsuko Nishida] ALTARIA [80 HP] (Stage 1 Colorless Pokemon / Evolves from Swablu) [C] Dragon Dance During your next turn, if an attack does damage to one of your opponent's Active Pokemon, that attack does 40 more damage. [WL] Thunder Dew (30) All your opponent's Active Pokemon are now Asleep. (I think.) WEAKNESS: COLORLESS RESISTANCE: GRASS/FIGHTING RETREAT: C 43/54 Holo-Rare #122 [Mitsuhiro Arita] BAGON [50 HP] (Basic Colorless Pokemon) [W] Glare Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [RC] Burn (20) WEAKNESS: COLORLESS RESISTANCE: FIRE/FIGHTING RETREAT: C 44/54 Uncommon #187 [Mitsuhiro Arita] SHELGON [80 HP] (Stage 1 Colorless Pokemon / Evolves from Bagon) [C] Protect Flip a coin. If heads, during your opponent's turn, prevent all damage done to Bagon from an opponent's attack. [RWC] Ball Attack (50) WEAKNESS: COLORLESS RESISTANCE: FIRE/FIGHTING RETREAT: C 45/54 Rare #188 [Mitsuhiro Arita] SALAMENCE [120 HP] (Stage 2 Colorless Pokemon / Evolves from Shelgon) [POWER] Dragon Gust As long as Salamence is your Active Pokemon, once during your turn (before you attack), if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon (your opponent chooses which of their Active Pokemon is Benched however). This power can't be used if Salamence is affected by a Special Condition. [CC] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attack, including damage, done to Salamence. [RWCC] Dragon Claw (60) WEAKNESS: COLORLESS RESISTANCE: FIRE/FIGHTING RETREAT: CC 46/54 Holo-Rare #189 [Mitsuhiro Arita] RAYQUAZA-ex [100 HP] (Basic Colorless Pokemon) [C] Super Retrieval (0 Damage) Flip a coin until you flip a tails. For each heads, take 1 basic Energy card from your discard pile and attach them to (Rayquaza? Your Pokemon?). [RL] Dragon Burst (40x Damage) Discard either all Fire or Lightning energy attached to Rayquaza-ex or this attack does nothing. This attack does 40 damage times the number of Fire or Lighting energy discarded in this way. WEAKNESS: COLORLESS RESISTANCE: WATER/FIRE RETREAT: CC 47/54 Ultra-Rare #200 [Hikaru Koike] ABSOL [70 HP] (Basic Darkness Pokemon) [D] Black Vice If your opponent has 6 or more cards in his or her hand, choose any number of cards from his or her hand at random and discard them until his or her hand has 5 cards. [DC] Side Counter (20+) If the number of your Pokemon in play is more than the number of your opponent's Pokemon in play, this attack does 20 damage plus 20 more damage. WEAKNESS: FIGHTING RESISTANCE: PSYCHIC RETREAT: C 48/54 Holo-Rare #152 [Naoyo Kimura] SKARMORY [70 HP] (Basic Metal Pokemon) [M] Pick Off If your opponent has 6 or more cards in his or her hand, choose any number of cards from his or her hand at random shuffle them into his or her deck until his or her hand has 5 cards. [MC] Power Counter (20+) If the number of Energy cards attached to your Pokemon in play is less than the number of Energy cards attached to your opponent's Pokemon, this attack does 20 damage plus 30 more damage. WEAKNESS: FIRE RESISTANCE: GRASS RETREAT: C 49/54 RARE #115 [Hisao Nakamura] Energy Circulation Device (TRAINER) Choose one: Choose 1 basic Energy card from your discard pile and put it in your hand; or; Choose 3 basic Energy cards from your discard pile and shuffle them into your deck. 50/54 Uncommon [Zu-Ka] TV Reporter (TRAINER-Supporter) Draw 3 cards. Then choose 1 card from your hand and discard it. 51/54 Uncommon [Ken Sugimori] Mr. Briney's Advice (TRAINER-Supporter) Choose one of your non-ex-Pokemon in play. Return it and every card attached to it back to your hand. 52/54 Uncommon [Ken Sugimori] Balloon Berry (TRAINER-PokeTool) When retreating, you may discard Balloon Berry instead of any Energy cards attached to this Pokemon. 53/54 Uncommon [Keiji Kinebuchi] Defense Charge (TRAINER-PokeTool) If an attack does damage to this Pokemon, you may prevent 20 damage to this Pokemon. If you do, discard Defense Charge. 54/54 Uncommon [Katsura Tabata] The End. Copyleft! 2003 Pokemon Aaah! 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