Pokemon Flight Of The Legends Random Starter Deck Card List and Spoiler v0.91 (VERY Loosly Translated by Nick15 [aka Philippe Van Lieu]) The listings are: NAME [HP] (Stage and Type) [Energy Cost] Attack Name (Damage Done) Game text [Poke Body/Power] Power Name Game Text WEAKNESS: RESISTANCE: RETREAT: XX/52 #ZZZ [Artist] And just a few notes: > The #ZZZ is the old numbering system for Red/Blue/Yellow Pokemon. > There are 52 cards in the Random Mini Deck and 82 Cards in the Main Set. > Anything in (Parenthesis) besides the Stage-Type and Damage parts are my own translation comments. > Anything with ???'s in or around it means I'm not sure about the translation, or that it's missing information. HOWEVER if it doesn't have any ???'s, then I'm almost dead positive that that's what it's supposed to be. > Anything with !!!'s in or around it means that I'm shocked with the ability of this card. > Do me a favor, do NOT steal anything from this Spoiler sheet without crediting me for the translations. This also includes making Translation fake cards. I don't want to be a jerk about it, but if people continue to use my spoilers without crediting me for it, I will start cracking down on it. OK? > And remember, this is a loose translation of the set. This is NOT a Bible of cards, nor am I actually fluent in Japanese to give you all 100% accurate translation. So don't complain to me if the English version of the set differs slightly from what I have on this, or if what you might have translated differs than this. OK? > One again, special thanks goes to vincent0906 for helping me fix the spoilers. Energy Costs are listed as: G = Grass R = Fire W = Water L = Lighting F = Fighting P = Psychic D = Darkness M = Metal C = Colorless -------- THREE 30-CARD RANDOM MINI DECK: * BULBASAUR [50 HP] (Basic Grass Pokemon) [C] Dual Seed Flip a coin. If heads, the Defending Pokemon is now Poisoned and Asleep. [CC] Leaf Cutter (20) WEAKNESS: FIRE RETREAT: C 01/52 #001 [Atsuko Nishida] * BULBASAUR [50 HP] (Basic Grass Pokemon) [C] Tackle (10) [GC] Vine Whip (20+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: PSYCHIC RETREAT: C 02/52 #001 [Hajime Kusajima] * IVYSAUR [80 HP] (Stage 1 Grass Pokemon / Evolves from Bulbasaur) [C] Poisonpowder The Defending Pokemon is now Poisoned. [GGC] Leaf Cutter (50) WEAKNESS: PSYCHIC RETREAT: C 03/52 #002 [Atsuko Nishida] * VENUSAUR ex [150 HP] (Stage 2 Grass Pokemon / Evolves from Ivysaur) [POWER] Energy Trans As many times you want during your turn, you mave move 1 GRASS energy card attached to any of your Pokemon to another one of your Pokemon. You can't use this power if Venusaur ex is affected by a Special Condition. [GCC] Acid Drops (20) The Defending Pokemon is now Poisoned, Burned, and Confused. [GGGCC] Solar Beam (90) WEAKNESS: FIRE/PSYCHIC RETREAT: CCC 04/52 #003 [Ryo Ueda] * PARAS [50 HP] (Basic Grass Pokemon) [C] Call For Backup Search your deck for up to 2 Basic Pokemon cards and put them on your Bench. Shuffle your deck afterwards. [G] Poisonpowder (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. WEAKNESS: FIRE RETREAT: C 05/52 #046 [Yuka Morii] * PARASECT [70 HP] (Stage 1 Grass Pokemon / Evolves from Paras) [G] Energy Powder Search your deck for up to 2 basic energy cards and attach them to one of your Pokemon (excluding Pokemon-ex). Shuffle your deck afterwards. [GC] Poisonpowder (20) The Defending Pokemon is now Poisoned. WEAKNESS: FIRE RETREAT: C 06/52 #047 [Yuka Morii] * VENONAT [50 HP] (Basic Grass Pokemon) [C] Risky Confusion Discard 1 energy attached to Venonat. The Defending Pokemon is now Confused. [G] Tackle (10) WEAKNESS: FIRE RETREAT: C 07/52 #048 [Kagemaru Himeno] * VENOMOTH [70 HP] (Stage 1 Grass Pokemon / Evolves from Venonat) [BODY] Scale Aura Prevent all effects of attack, excluding damage, done to Venomoth. [G] Wing Powder The Defending Pokemon is now Posioned and Asleep. [CC] Risky Attack (60) Flip a coin. If tails, this attack does nothing. WEAKNESS: FIRE RETREAT: 0 08/52 #049 [Kagemaru Himeno] * CHARMANDER [50 HP] (Basic Fire Pokemon) [R] Flame On The Defending Pokemon is now Burned. WEAKNESS: WATER RETREAT: C 09/52 #004 [Kouki Saitou] * CHARMANDER [50 HP] (Basic Fire Pokemon) [C] Tackle (10) [CC] A Little Harder Tackle (20) WEAKNESS: WATER RETREAT: C 10/52 #004 [Midori Harada] * CHARMELEON [70 HP] (Stage 1 Fire Pokemon / Evolves from Charmander) [RC] Slash (30) [RCC] Damage Burner (40+) If the Defending Pokemon already has any damage counters on it, this attack does 20 more damage. WEAKNESS: WATER RETREAT: C 11/52 #005 [Kouki Saitou] * CHARIZARD ex [160 HP] (Stage 2 Fire Pokemon / Evolves from Charmeleon) [BODY] Energy Burn All energy attached to Charizard ex is FIRE energy instead of its original type. [CCC] Slash (50) [RRRRR] Fireball (200) Discard 5 FIRE energy attached to Charizard. This attack's damage isn't affected by Weaknesses, Resistance, Poke-Body, Poke-Power, or any other effects on the Defending Pokemon. WEAKNESS: WATER/LIGHTNING RETREAT: CC 12/52 #006 [Hiromichi Sugiyama] * GROWLITHE [60 HP] (Basic Fire Pokemon) [C] Bite (10) [RCC] Chomp (40) WEAKNESS: WATER RETREAT: CC 13/52 #058 [Ken Sugimori] * ARCANINE [90 HP] (Stage 1 Fire Pokemon / Evolves from Growlithe) [R] Tackle (20) [RCCC] Heat Tackle (70) Arcanine does 10 damage to itself. WEAKNESS: WATER RETREAT: CC 14/52 #059 [Ken Sugimori] * PONYTA [50 HP] (Basic Fire Pokemon) [CC] Gallop (20+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: WATER RETREAT: C 15/52 #077 [Ken Sugimori] * RAPIDASH [80 HP] (Stage 1 Fire Pokemon / Evolves from Ponyta) [BODY] Fire Aura As long as Rapidash is your Active Pokemon, each player puts 4 Burned damage counters on their Pokemon instead of 2. [RC] Fire Hoof (10) The Defending Pokemon is now Burned. [RCC] Trample (40) WEAKNESS: WATER RETREAT: C 16/52 #078 [Ken Sugimori] * SQUIRTLE [50 HP] (Basic Water Pokemon) [W] Sweep Bowl (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. WEAKNESS: LIGHTNING RETREAT: C 17/52 #007 [Toshinao Aoki] * SQUIRTLE [50 HP] (Basic Water Pokemon) [C] Bubble Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WC] Smash Turn (20) You may switch Squirtle with a Pokemon on your Bench. WEAKNESS: LIGHTNING RETREAT: C 18/52 #007 [Mitsuhiro Arita] * WARTORTLE [80 HP] (Stage 1 Water Pokemon / Evolves from Squirtle) [W] Water Gun (20+) Does 20 damage plus 10 more damage for each WATER energy attached to Wartortle not used for this attack's energy cost. You can't add more than 20 damage in this way. [WCC] Smash Turn (40) You may switch Wartortle with a Pokemon on your Bench. WEAKNESS: LIGHTNING RETREAT: CC 19/52 #008 [Mistuhiro Arita] * BLASTOISE ex [150 HP] (Stage 2 Water Pokemon / Evolves from Wartortle) [POWER] Energy Dance As often as you want during your turn, you may choose 1 WATER energy card from your hand and attach it to one of your Pokemon in play. If you do put 1 damage counter on that Pokemon. This power can't be used if Blastoise ex is affected by a Special Condition. [WWWC] Ebb Tide (80) Flip a coin until you flip a tails. For each heads, choose 1 energy card attached to the Defending Pokemon and discard it. WEAKNESS: LIGHTNING RETREAT: CCC 20/52 #009 [Hikaru Koike] * SHELLDER [50 HP] (Basic Water Pokemon) [C] Enclose Any damage done to Shellder by an attack during your opponent's next turn does 20 less damage. [W] Splash (10) WEAKNESS: LIGHTNING RETREAT: C 21/52 #090 [Aya Kusube] * CLOISTER [70 HP] (Stage 1 Water Pokemon / Evolves from Shellder) [BODY] Thick Shell All damage done to Cloister from an attack does 20 less damage. [CC] Double Bubble (10x) Flip 2 coins. This attack does 10 damage for each heads. If 1 or both are heads, the Defending Pokemon is now Paralyzed. [WCC] Shell Shock (50) WEAKNESS: LIGHTNING RETREAT: C 22/52 #091 [Aya Kusube] * KRABBY [50 HP] (Basic Water Pokemon) [C] Club (10) [W] Rest Remove 2 damage counters from Krabby. WEAKNESS: LIGHTNING RETREAT: CC 23/52 #098 [Kouki Saitou] * KINGLER [80 HP] (Stage 1 Water Pokemon / Evolves from Krabby) [C] High Tide Search your deck for up to 2 WATER energy cards and attach them to Kingler. Shuffle your deck afterwards. [WC] Hydro Pump (30+) Does 30 damage plus 20 more damage for each WATER energy card attached to Kingler not used in this attack's energy cost. You can't add more than 40 damage in this way. WEAKNESS: LIGHTNING RETREAT: CC 24/52 #099 [Kouki Saitou] * MAGNEMITE [50 HP] (Basic Lightning Pokemon) [C] Confuse Ray Flip a coin. If heads, the Defending Pokemon is now Confused. [LC] Speed Ball (20) WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 25/52 #081 [Ken Sugimori] * MAGNETON [80 HP] (Stage 1 Lightning Pokemon / Evolves from Magnemite) [LC] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CCC] Speed Shot Choose one of your opponent's Pokemon and this attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weaknesses, Resistance, Poke-Body, Poke-Power, or any other effects on that Pokemon. WEAKNESS: FIGHITNG RESISTANCE: METAL RETREAT: C 26/52 #082 [Ken Sugimori] * DROWZEE [50 HP] (Basic Psychic Pokemon) [C] Sleep The Defending Pokemon is now Asleep. [P] Double Hit (10+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: PSYCHIC RETREAT: C 27/52 #096 [Yukiko Baba] * HYPNO [80 HP] (Stage 1 Psychic Pokemon / Evolves from Drowzee) [BODY] Bad Dreams As long as Hypno is your Active Pokemon, if any Pokemon is still Asleep at the beginning of each turn, put two damage counters on that Pokemon. [PC] Sleep Wave (20) The Defending Pokemon is now Asleep. WEAKNESS: PSYCHIC RETREAT: C 28/52 #097 [Yukiko Baba] * DIGLETT [50 HP] (Basic Fighting Pokemon) [C] Undermine Choose one of your opponent's Pokemon and this attack does 10 damage to it. Don't apply Weakness or Resistance for this attack. WEAKNESS: GRASS RETREAT: C 29/52 #050 [Hajime Kusajima] * DUGTRIO [80 HP] (Stage 1 Fighting Pokemon / Evolves from Diglett) [FC] Sonic Boom (30) Don't apply Weakness or Resistance for this attack. [FCC] Underground Success (50) The Defending Pokemon can't retreat during your opponent's next turn. WEAKNESS: GRASS RETREAT: C 30/52 #051 [Hajime Kusajima] * PIDGEY [50 HP] (Basic Colorless Pokemon) [C] Take Flight The Defending Pokemon can't retreat during your opponent's next turn. [CC] Gust (20) WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 31/52 #016 [Midori Harada] * PIDGEOTTO [70 HP] (Stage 1 Colorless Pokemon / Evolves from Pidgey) [C] Peck (10) The Defending Pokemon can't retreat during your opponent's next turn. [CC] Cutter Wind (30) WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: 0 32/52 #017 [Midori Harada] * RATTATA [40 HP] (Basic Colorless Pokemon) [C] Fetch Draw a card. [C] Scratch (10) WEAKNESS: FIGHTING RETREAT: C 33/52 #019 [Kyoko Umemoto] * RATICATE [70 HP] (Stage 1 Colorless Pokemon / Evolves from Rattata) [BODY] Thick Skin Raticate isn't affected by Special Conditions. (??) [C] Retrieve Choose 1 Basic Pokemon or Evolution card, 1 Trainer card, and 1 Energy card from your discard pile, show them to your opponent, then put it in your hand. (?!?!) [C] Mega Fang (10+) Flip a coin. If heads, this attack does 40 more damage. WEAKNESS: FIGHTING RETREAT: 0 34/52 #020 [Kyoko Umemoto] * SPEAROW [50 HP] (Basic Colorless Pokemon) [C] Claw (10) Flip a coin. If tails, this attack does nothing. [CC] Peck (20) WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 35/52 #021 [Hisao Nakamura] * FEAROW [80 HP] (Stage 1 Colorless Pokemon / Evolves from Spearow) [BODY] Free Flight If there is no energy attached to Fearow, Fearow's Retreat Cost is 0. [CC] Air Shot (10) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to that Pokemon. [CCC] Drill Bill episode 1 (50) WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 36/52 #022 [Hisao Nakamura] * JIGGLYPUFF [50 HP] (Basic Colorless Pokemon) [C] Song And Dance If your opponent has any Benched Pokemon, chooses 1 of them and your opponent switches it with the Defending Pokemon. The new Defending Pokemon is now Asleep. [CC] Quick Attack (10+) Flip a coin. If heads, this attack does 20 more damage. WEAKNESS: FIGHTING RETREAT: C 37/52 #039 [Kyoko Umemoto] * WIGGLYTUFF [80 HP] (Stage 1 Colorless Pokemon / Evolves from Jigglypuff) [POWER] Song Heal Once during your turn (before you attack), if Wigglytuff is on your Bench, you may choose 1 Special Condition on 1 of your Active Pokemon and it is no longer affected by that Special Condition. [CC] Expand (30) During your opponent's next turn, if the Defending Pokemon's attack does damage to Wigglytuff, that attack does 10 less damage. WEAKNESS: FIGHTING RETREAT: C 38/52 #040 [Kyoko Umemoto] * MEOWTH [50 HP] (Basic Colorless Pokemon) [C] Good Fortune Draw a card. [CC] Cat Kick (20) WEAKNESS: FIGHTING RETREAT: C 39/52 #052 [Masakazu Fukuda] * PERSIAN [80 HP] (Stage 1 Colorless Pokemon / Evolves from Meowth) [BODY] Thick Skinned Persian isn't affected by Special Conditions. [C] Corrupt The Defending Pokemon is now Posioned. [CC] Confuse Ray (30) The Defending Pokemon is now Confused. WEAKNESS: FIGHTING RETREAT: C 40/52 #053 [Masakazu Fukuda] * DODUO [40 HP] (Basic Colorless Pokemon) [C] Run Away Switch Doduo with a Pokemon on your Bench. [CC] Double Peck (10+) Flip 2 coins. This attack does 10 more damage for each heads. WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 41/52 #084 [Kagemaru Himeno] * DODRIO [70 HP] (Stage 1 Colorless Pokemon / Evolves from Doduo) [BODY] Heavy Support If Dodrio is on your Bench, your Active Pokemon pays CC less to retreat (excluding Pokemon-ex and Baby Pokemon). [CC] Tri-Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads. WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 42/52 #085 [Kagemaru Himeno] * ENERGY SWITCH (TRAINER) Choose 1 basic energy card attached to one of your Pokemon and move it to another one of your Pokemon. 43/52 [Ken Ikuji] * ENERGY REMOVAL 2 (TRAINER) Flip a coin. If heads, choose an energy card attached to one of your opponent's Pokemon and discard it. 44/52 [Keiji Kinebuchi] * POTION (TRAINER) Remove up to 2 damage counters from one of your Pokemon. 45/52 [Keiji Kinebuchi] * SUPER SCOOP UP (TRAINER) Flip a coin. If heads, choose one of your Pokemon and return it and every card attached to it back to your hand. 46/52 [Keiji Kinebuchi] * MAX RECOVER (TRAINER) Flip a coin. If heads, choose one of your Pokemon (excluding Pokemon-ex), remove 6 damage counters from it and it is no longer affected by a Special Condition. 47/52 [Ryo Ueda] * SWITCH (TRAINER) Switch your Active Pokemon with a Pokemon on your Bench. 48/52 [Hiromichi Sugiyama] * POKEMON REVERSAL (TRAINER) Flip a coin. If heads, your opponent chooses one of his or her Benched Pokemon and switches it with his or her Active Pokemon. 49/52 [Hiromichi Sugiyama] * POKEBALL (TRAINER) Flip a coin. If heads, search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards. 50/52 [K Hoshiba] * OAK'S RESEARCH (TRAINER-Supporter) Shuffle your hand into your deck and draw 5 cards. 51/52 [Ken Sugimori] * BILL'S MAINTENANCE (TRAINER-Supporter) Shuffle 1 card from your hand into your deck, then draw 3 cards. 52/52 [Ken Sugimori] -------- MAIN SET: * CATERPIE [50 HP] (Basic Grass Pokemon) [C] Coccoon Search your deck for a Pokemon named METAPOD and BUTTERFREE, show them to your opponent, then put them in your hand. Shuffle your deck afterwards. [G] Stringshot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: FIRE RETREAT: C 01/82 #010 Common [Atsuko Nishida] * METAPOD [80 HP] (Stage 1 Grass Pokemon / Evolves from Caterpie) [BODY] Energy Protector If Metapod is damaged by an attack, that attack does 10 less damage for each energy attached to Metapod. You can't prevent more than 30 damage in this way. [CC] Tackle (20) WEAKNESS: FIRE RETREAT: CC 02/82 #011 Uncommon [Atsuko Nishida] * BUTTERFREE [100 HP] (Stage 2 Grass Pokemon / Evolves from Metapod) [BODY] Freedom Heal Between each turn, as long as Butterfree is your Active Pokemon, you may remove 1 damage counter from each of your Pokemon. (??!) [CC] Whirlwind (30) If your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do damage before switching.) [GCC] Gust (50) WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: 0 03/82 #012 Holo-Rare [Atsuko Nishida] * WEEDLE [50 HP] (Basic Grass Pokemon) [C] Call For Family Search your deck for up to 2 Basic Grass Pokemon and put them on your Bench. Shuffle your deck afterwards. (You can't use this attack if your Bench is full.) [G] Sacrafice Poison Discard 1 Grass energy attached to Weedle. The Defending Pokemon is now Poisoned. WEAKNESS: FIRE RETREAT: C 04/82 #013 Common [Hajime Kusajima] * KAKUNA [70 HP] (Stage 1 Grass Pokemon / Evolves from Weedle) [BODY] Revenge Poison As long as Kakuna is your Active Pokemon, if Kakuna is damaged by an opponent's attack, the Pokemon that attacked Kakuna is now Poisoned. [C] Tackle (10) WEAKNESS: FIRE RETREAT: CC 05/82 #014 Uncommon [Hajime Kusajima] * BEEDRILL [90 HP] (Stage 2 Grass Pokemon / Evolves from Kakuna) [G] Poison Spear (20) The Defending Pokemon is now Poisoned. [GCC] Swarm (50+) Does 50 damage plus 30 more damage if your other Active Pokemon is a Beedrill. WEAKNESS: FIRE RETREAT: 0 06/82 #015 Holo-Rare [Hajime Kusajima] * NIDORAN F [50 HP] (Basic Grass Pokemon) [C] Blind Date Reveal the top card of your deck until you reveal a Basic Pokemon card. When you do, put that card in your hand, and shuffle your deck. (If no Basic Pokemon card was revealed, shuffle your deck afterwards.) [CC] Bite (20) WEAKNESS: PSYCHIC RETREAT: C 07/82 #029 Common [Naoyo Kimura] * NIDORINA [80 HP] (Stage 1 Grass Pokemon / Evolves from Nidoran F) [C] Scratch (20) [CC] Force Evolution Search your deck for up to 2 Evolution cards, show them to your opponent, then put them in your hand. Shuffle your deck afterwards. WEAKNESS: PSYCHIC RETREAT: C 08/82 #030 Rare [Naoyo Kimura] * NIDORAN M [50 HP] (Basic Grass Pokemon) [C] Local Dating Search your deck for a Nidoran F or a Nidoran M, and put it on your Bench. Shuffle your deck afterwards. [C] Double Scratch (10x) Flip 2 coins. This attack does 10 damage times the number of heads. WEAKNESS: PSYCHIC RETREAT: C 09/82 #032 Common [Hisao Nakamura] * NIDORINO [70 HP] (Stage 1 Grass Pokemon / Evolves from Nidoran M) [C] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads. [CC] Gouge (30+) If the Defending Pokemon already has any damage on it, this attack does 30 damage plues 30 more damage. WEAKNESS: PSYCHIC RETREAT: C 10/82 #033 Rare [Hisao Nakamura] * PARAS [50 HP] (Basic Grass Pokemon) [C] Call For Family Search your deck for up to 2 Basic Pokemon, and put them on your Bench. Shuffle your deck afterwards. [G] Poisonpowder (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. WEAKNESS: FIRE RETREAT: C 11/82 #046 Common [Yuka Morii] * PARASECT [70 HP] (Stage 1 Grass Pokemon / Evolves from Paras) [G] Energy Powder Search your deck for up to 2 basic energy cards and attach them to one of your Pokemon (excluding Pokemon-ex). Shuffle your deck afterwards. [GC] Poisonpowder (20) The Defending Pokemon is now Poisoned. WEAKNESS: FIRE RETREAT: C 12/82 #047 Rare [Yuka Morii] * VENONAT [50 HP] (Basic Grass Pokemon) [C] Risky Confusion Discard 1 energy attached to Venonat. The Defending Pokemon is now Confused. [G] Tackle (10) WEAKNESS: FIRE RETREAT: C 13/82 #048 Uncommon [Kagemaru Himeno] * VENOMOTH [70 HP] (Stage 1 Grass Pokemon / Evolves from Venonat) [BODY] Scale Aura Prevent all effects of attack, excluding damage, done to Venomoth. [G] Wing Powder The Defending Pokemon is now Posioned and Asleep. [CC] Risky Attack (60) Flip a coin. If tails, this attack does nothing. WEAKNESS: FIRE RETREAT: 0 14/82 #049 Rare [Kagemaru Himeno] * BELLSPROUT [50 HP] (Basic Grass Pokemon) [C] Bleh Attack (10) WEAKNESS: FIRE RETREAT: C 15/82 #069 Common [Tomokazu Komiya] * WEEPINBELL [70 HP] (Stage 1 Grass Pokemon / Evolves from Bellsprout) [G] Leaf Cutter (20) [CC] Acid (10) The Defending Pokemon is now Burned. WEAKNESS: FIRE RETREAT: C 16/82 #070 Rare [Tomokazu Komiya] * VICTREEBEL [110 HP] (Stage 2 Grass Pokemon / Evolves from Weepinbell) [BODY] Acid Sampler As long as Victreebell is your Active Pokemon, between each turn, put 1 damage counter on your opponent's Active Pokemon. This power stops working if you have more than 1 Active Pokemon with the Acid Sampler power. [GCC] Sticky Trap (50) During your opponent's next turn, the Defending Pokemon can't retreat. WEAKNESS: FIRE RETREAT: CC 17/82 #071 Holo-Rare [Tomokazu Komiya] * TANGELA [60 HP] (Basic Grass Pokemon) [C] Wacky Wiggle Look at the top card of your Prize pile. Then, you may switch it with the top card of your deck. [G] Tact Hit Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Poisoned. WEAKNESS: FIRE RESISTANCE: WATER RETREAT: C 18/82 #114 Rare [Yuka Morii] * SCYTHER [60 HP] (Basic Grass Pokemon) [BODY] Leaf Float If there are any Grass energy attached to Scyther, Scyther's retreat cost is 0. [GC] Fury Swipes (10+) Flip 3 coins. If one is heads, this attack does 10 more damage. If 2 are heads, this attack does 20 more damage. If all 3 are heads, this attack does 40 more damage. WEAKNESS: FIRE RETREAT: C 19/82 #123 Rare [Kouki Saitou] * GROWLITHE [60 HP] (Basic Fire Pokemon) [C] Bite (10) [RCC] Chomp (40) WEAKNESS: WATER RETREAT: CC 20/82 #058 Uncommon [Ken Sugimori] * ARCANINE [90 HP] (Stage 1 Fire Pokemon / Evolves from Growlithe) [R] Tackle (20) [RCCC] Heat Tackle (70) Arcanine does 10 damage to itself. WEAKNESS: WATER RETREAT: CC 21/82 #059 Rare [Ken Sugimori] * PONYTA [50 HP] (Basic Fire Pokemon) [CC] Gallop (20+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: WATER RETREAT: C 22/82 #077 Common [Ken Sugimori] * RAPIDASH [80 HP] (Stage 1 Fire Pokemon / Evolves from Ponyta) [BODY] Fire Aura As long as Rapidash is your Active Pokemon, each player puts 4 Burned damage counters on their Pokemon instead of 2. [RC] Fire Hoof (10) The Defending Pokemon is now Burned. [RCC] Trample (40) WEAKNESS: WATER RETREAT: C 23/82 #078 Holo-Rare [Ken Sugimori] * MOLTRES ex [110 HP] (Basic Fire Pokemon) [POWER] Frontline You can only use this power when you play Moltres ex from your hand. When Moltres ex comes into play, you may switch Moltres ex with your Active Pokemon. If you do, you may take any number of basic Energy cards attached to any of your Pokemon and attach it to Moltres ex. [FFC] Flame Crash (60) You may discard 1 energy attached to Moltres ex. If you do, the Defending Pokemon is now Confused. WEAKNESS: WATER RETREAT: CC 24/82 #146 Super-Rare [Ryo Ueda] * POLIWAG [50 HP] (Basic Water Pokemon) [C] Twirl Flip a coin. If heads, the Defending Pokemon is Confused. [CC] Dust Tail (20) WEAKNESS: LIGHTNING RETREAT: C 25/82 #060 Common [Ken Sugimori] * POLIWHIRL [80 HP] (Stage 1 Water Pokemon / Evolves from Poliwag) [C] Energy Absorbtion (10) Choose 1 basic energy card in your discard pile and attach it to Poliwhirl. [WC] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: LIGHTNING RETREAT: C 26/82 #061 Rare [Ken Sugimori] * POLIWRATH [120 HP] (Stage 2 Water Pokemon / Evolves from Poliwhirl) [BODY] Hyponotic Confusion As long as Poliwrath is your Active Pokemon, the Defending Pokemon can't retreat as long as it's Confused. [CC] Round Punch (20) The Defending Pokemon is now Confused. [WCC] Clobber (50+) If the Defending Pokemon is a Pokemon-ex, this attack does 30 more damage. WEAKNESS: LIGHTNING RETREAT: CC 27/82 #062 Holo-Rare [Ken Sugimori] * SEEL [50 HP] (Basic Water Pokemon) [W] Slip A Fin (30) Flip a coin. If tails, this attack does nothing. WEAKNESS: LIGHTNING RETREAT: C 28/82 #086 Common [Toshinao Aoki] * DEWGONG [80 HP] (Stage 1 Water Pokemon / Evolves from Seel) [BODY] Pure Body Prevent all effects of attack, including damage, done to Dewgong from Pokemon-ex. [WC] Cold Breath (10) The Defending Pokemon is now Asleep. [CCC] Aurora Beam (40) WEAKNESS: METAL RETREAT: CC 29/82 #087 Holo-Rare [Toshinao Aoki] * SHELLDER [50 HP] (Basic Water Pokemon) [C] Enclose Any damage done to Shellder by an attack during your opponent's next turn does 20 less damage. [W] Splash (10) WEAKNESS: LIGHTNING RETREAT: C 30/82 #090 Uncommon [Aya Kusube] * CLOISTER [70 HP] (Stage 1 Water Pokemon / Evolves from Shellder) [BODY] Thick Shell All damage done to Cloister from an attack does 20 less damage. [CC] Double Bubble (10x) Flip 2 coins. This attack does 10 damage for each heads. If 1 or both are heads, the Defending Pokemon is now Paralyzed. [WCC] Shell Shock (50) WEAKNESS: LIGHTNING RETREAT: C 31/82 #091 Holo-Rare [Aya Kusube] * KRABBY [50 HP] (Basic Water Pokemon) [C] Club (10) [W] Rest Remove 2 damage counters from Krabby. WEAKNESS: LIGHTNING RETREAT: CC 32/82 #098 Common [Kouki Saitou] * KINGLER [80 HP] (Stage 1 Water Pokemon / Evolves from Krabby) [C] High Tide Search your deck for up to 2 WATER energy cards and attach them to Kingler. Shuffle your deck afterwards. [WC] Hydro Pump (30+) Does 30 damage plus 20 more damage for each WATER energy card attached to Kingler not used in this attack's energy cost. You can't add more than 40 damage in this way. WEAKNESS: LIGHTNING RETREAT: CC 33/82 #099 Rare [Kouki Saitou] * MAGIKARP [30 HP] (Basic Water Pokemon) [C] Splash (10) Flip a coin. If tails, this attack does nothing. [WC] Quick Evolution Search your deck for an Evolution card that evolves from Magikarp and attach it to Magikarp. This counts as evolving Magikarp. Shuffle your deck afterwards. WEAKNESS: LIGHTNING RETREAT: C 34/82 #129 Common [Atsuko Nishida] * GYARADOS ex [130 HP] (Stage 1 Water Pokemon / Evolves from Magikarp) [WC] Thrash (40) Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokemon and discard it. If both are tails, this attack does nothing (not even damage). [WWCCC] Anchor (100) WEAKNESS: LIGHTNING RETREAT: CCC 35/82 #130 Ultra-Rare [Hikaru Koike] * ARTICUNO ex [110 HP] (Basic Water Pokemon) [POWER] Frontline You can only use this power when you play Articuno ex from your hand. When Articuno ex comes into play, you may switch Articuno ex with your Active Pokemon. If you do, you may take any number of Water energy cards attached to any of your Pokemon and attach it to Articuno ex. [WWC] Cold Clash (50) You may discard 1 energy attached to Articuno ex. If you do, choose 1 energy card attached to the Defending Pokemon and discard it. WEAKNESS: METAL RETREAT: CC 36/82 #144 Super-Rare [Ryo Ueda] * PIKACHU [50 HP] (Basic Lightning Pokemon) [C] Plasma (10) Flip a coin. If heads, choose 1 basic Lightning energy card in your discard pile and attach it to Pikachu. WEAKNESS: FIGHTING RETREAT: C 37/82 #025 Common [Midori Harada] * RAICHU [80 HP] (Stage 1 Lightning Pokemon / Evolves from Pikachu) [C] Gathering Storm Search your deck for up to 2 Lightning energy cards and attach them to Raichu. Shuffle your deck afterwards. [LLC] Thunder Reflection (50) You may choose any number of Lightning energy cards attached to Raichu and attach them to any of your Benched Pokemon in any way you like. WEAKNESS: FIGHTING RETREAT: C 38/82 #026 Holo-Rare [Midori Harada] * MAGNEMITE [50 HP] (Basic Lightning Pokemon) [C] Confuse Ray Flip a coin. If heads, the Defending Pokemon is now Confused. [LC] Speed Ball (20) WEAKNESS: FIGHTING RESISTANCE: METAL RETREAT: C 39/82 #081 Uncommon [Ken Sugimori] * MAGNETON [80 HP] (Stage 1 Lightning Pokemon / Evolves from Magnemite) [LC] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CCC] Speed Shot Choose one of your opponent's Pokemon and this attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weaknesses, Resistance, Poke-Body, Poke-Power, or any other effects on that Pokemon. WEAKNESS: FIGHITNG RESISTANCE: METAL RETREAT: C 40/82 #082 Rare [Ken Sugimori] * VOLTORB [50 HP] (Basic Lightning Pokemon) [BODY] Electricity Float If there are any energy cards attached to Voltorb, Voltorb's retreat cost is 0. [LC] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: FIGHTING RETREAT: C 41/82 #100 Common [Ken Sugimori] * ELECTRODE ex [90 HP] (Stage 1 Lightning Pokemon / Evolves from Voltorb) [POWER] Energy Bombard One during your turn (before you attack), you may Knock Out Electrode ex. Afterwards, choose up to 5 energy cards in your discard pile and attach them to any of your Pokemon in play in any way you wish (excluding Pokemon-ex). This power can't be used if Electrode ex is affected by a Special Condition. [LC] Crash and Burn (30+) You may discard any nmber of Energy attached to (Electrode ex)/(any of your Pokemon in play). If you do, this attack does 30 damage plus 20 more damage for each energy discarded in this way. WEAKNESS: FIGHTING RETREAT: CC 42/82 #101 Super-Rare [Ryo Ueda] * ZAPDOS ex [110 HP] (Basic Lighting Pokemon) [POWER] Frontline You can only use this power when you play Zapdos ex from your hand. When Zapdos ex comes into play, you may switch Zapdos ex with your Active Pokemon. If you do, you may take any number of Lightnig energy cards attached to any of your Pokemon and attach it to Zapdos ex. [LLC] Thunder Clash (50+) You may discard 1 energy card attached to Zapdos ex. If you do, this attack does 20 more damage. WEAKNESS: LIGHTING RETREAT: CC 43/82 #145 Super-Rare [Ryo Ueda] * SLOWPOKE [50 HP] (Basic Psychic Pokemon) [C] Confuse Ray Both Slowpoke and the Defending Pokemon are now Confused. WEAKNESS: PSYCHIC RETREAT: C 44/82 #079 Common [Yuka Morii] * SLOWBRO [60 HP] (Stage 1 Psychic Pokemon / Evolves from Slowpoke) [POWER] Damage Absorb As much as you'd like during your turn, you may move one damage counter from one of your Pokemon to Slowbro. This power can't be used if Slowbro is affected by a Special Condition, or if using this power will Knock Out Slowbro. [PC] Psyshock (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: PSYCHIC RETREAT: C 45/82 #080 Holo-Rare [Yuka Morii] * GASTLY [50 HP] (Basic Psychic Pokemon) [C] Throatrip Gas At the end of your opponent's next turn, if the Defending Pokemon is still your opponent's Active Pokemon, that Pokemon is now Confused. WEAKNESS: DARKNESS RESISTANCE: FIGHTING RETREAT: C 46/82 #092 Common [Ken Sugimori] * HAUNTER [70 HP] (Stage 1 Psychic Pokemon / Evolves from Gastly) [POWER] Inside Trip One during your turn (before you attack), as long as Haunter is on your Bench, you may choose one of your Active Pokemon. That Pokemon is now Confused. (HUH?????) [PC] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. WEAKNESS: DARKNESS RESISTANCE: FIGHTING RETREAT: C 47/82 #093 Rare [Ken Sugimori] * GENGAR ex [150 HP] (Stage 2 Psychic Pokemon / Evolves from Haunter) [PC] Poltergeist (40+) Look at your opponent's hand. This attack does 10 more damage for each Trainer card there. [PPC] Prize Taunt (60+) If you have more Prize cards than your opponent, this attack does 40 more damage. WEAKNESS: PSYCHIC/DARKNESS RESISTANCE: FIGHTING/COLORLESS RETREAT: CC 48/82 #094 Ultra-Rare [Mistuhiro Arita] * DROWZEE [50 HP] (Basic Psychic Pokemon) [C] Sleep The Defending Pokemon is now Asleep. [P] Double Hit (10+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: PSYCHIC RETREAT: C 49/82 #096 Uncommon [Yukiko Baba] * HYPNO [80 HP] (Stage 1 Psychic Pokemon / Evolves from Drowzee) [BODY] Bad Dreams As long as Hypno is your Active Pokemon, if any Pokemon is still Asleep at the beginning of each turn, put two damage counters on that Pokemon. [PC] Sleep Wave (20) The Defending Pokemon is now Asleep. WEAKNESS: PSYCHIC RETREAT: C 50/82 #097 Rare [Yukiko Baba] * EXEGGCUTE [50 HP] (Basic Psychic Pokemon) [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. [CC] Double Pin (20x) Flip 2 coins. This attack does 20 damage times the number of heads. WEAKNESS: PSYCHIC RETREAT: C 51/82 #102 Uncommon [Tomokazu Komiya] * EXEGGUTOR [80 HP] (Stage 1 Psychic Pokemon / Evolves from Exeggcute) [C] Psychoexchange Shuffle your hand into your deck, then draw 8 cards. [PC] Eggbomb MAX (40x) Flip a coin for each energy attached to Exeggcutor. This attack does 40 damage for each heads. WEAKNESS: PSYCHIC RETREAT: CC 52/82 #103 Holo-Rare [Tomokazu Komiya] * MR. MIME ex [80 HP] (Basic Psychic Pokemon) [BODY] Imphal Barrier If an attack does 10, 30, 50, 70, 90, 110, 130, 150, or 170 damage to Mr. Mime ex, prevent that damage. (This power does not prevent any more damage.) [PC] Breakdown Put 1 damage counter on the Defending Pokemon for each card in your opponent's hand. RETREAT: C 53/82 #122 Super-Rare [Ryo Ueda] * MR. MIME ex [80 HP] (Basic Psychic Pokemon) [BODY] Peral Barrier If an attack does 20, 40, 60, 80, 100, 120, 140, 160, or 180 damage to Mr. Mime ex, prevent that damage. (This power does not prevent any more damage.) [PC] Breakdown Put 1 damage counter on the Defending Pokemon for each card in your opponent's hand. RETREAT: C 54/82 #122 Super-Rare [Ryo Ueda] * NIDOQUEEN [120 HP] (Stage 2 Fighting Pokemon / Evolves from Nidorina) [BODY] Float Pheromone Each of your Nidoran F's, Nidoran M's, Nidorina's, Nidorino's, and Nidoking's retreat cost is 0. [G] Toxic The Defending Pokemon is now Poisoned. Your opponent puts 2 Poison damage on the Defending Pokemon instead of 1. [FCC] Power Lariat (40+) Does 40 damage plus 10 more damage for each Evolution Pokemon you have in play. WEAKNESS: GRASS RETREAT: CC 55/82 #031 Holo-Rare [Naoyo Kimura] * NIDOKING [120 HP] (Stage 2 Fighting Pokemon / Evolves from Nidorino) [BODY] Power Pheromone If one of your Nidoran F, Nidoran M, Nidorina, Nidorino, or Nidoqueen attack does damage to the Defending Pokemon, that attack does 10 more damage. [FC] Ground Poison (40) If there are any damage counters on the Defending Pokemon, the Defending Pokemon is now Poisoned. [FFCC] Bouncing Crash Choose one of your opponent's Pokemon and this attack does 60 damage to that Pokemon. During your next turn, you can't use this attack. WEAKNESS: WATER RETREAT: CCC 56/82 #034 Holo-Rare [Hisao Nakamura] * DIGLETT [50 HP] (Basic Fighting Pokemon) [C] Undermine Choose one of your opponent's Pokemon and this attack does 10 damage to it. Don't apply Weakness or Resistance for this attack. WEAKNESS: GRASS RETREAT: C 57/82 #050 Common [Hajime Kusajima] * DUGTRIO [80 HP] (Stage 1 Fighting Pokemon / Evolves from Diglett) [FC] Sonic Boom (30) Don't apply Weakness or Resistance for this attack. [FCC] Underground Success (50) The Defending Pokemon can't retreat during your opponent's next turn. WEAKNESS: GRASS RETREAT: C 58/82 #051 Rare [Hajime Kusajima] * MANKEY [50 HP] (Basic Fighting Pokemon) [C] Mischief Shuffle your opponent's deck. [FC] Beat (30) WEAKNESS: PSYCHIC RETREAT: C 59/82 #056 Uncommon [Miki Tanaka] * PRIMEAPE [70 HP] (Stage 1 Fighting Pokemon / Evolves from Makney) [CC] Rampage (30x) You may discard any number of Technical Machines and/or Pokemon Tool cards from your hand. This attack does 30 damage for each card discarded in this way. (?) [FC] Crunch (40) WEAKNESS: PSYCHIC RETREAT: 0 60/82 #057 Rare [Miki Tanaka] * ONIX [80 HP] (Basic Fighting Pokemon) [F] Rock Throw (10) [FC] Avalanche If your opponent has any Benched Pokemon, choose up to 2 of them and this attack does 10 damage to those Pokemon. During your next turn, you can't use this attack. WEAKNESS: WATER RETREAT: CCC 61/82 #095 Uncommon [Kouki Saitou] * CUBONE [50 HP] (Basic Fighting Pokemon) [C] Hit (10) [FC] Bonemerang Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. WEAKNESS: GRASS RETREAT: C 62/82 #104 Common [Aya Kusube] * MAROWAK [80 HP] (Stage 1 Fighting Pokemon / Evolves from Cubone) [FC] Bonemerang Choose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon. [FCC] Graveyard (30+) Does 30 damage plus 10 more damage for each Pokemon card in your discard pile. You can't add more than 60 damage in this way. WEAKNESS: GRASS RETREAT: C 63/82 #105 Holo-Rare [Aya Kusabe] * PIDGEOT [100 HP] (Stage 2 Colorless Pokemon / Evolves from Pidgeotto) [POWER] Mach Search Once during your turn (before you attack), you may search your deck for a card and put it in your hand. Shuffle your deck afterwards. This power can't be used if Pidgeot is affected by a Special Condition, or if you already used another copy of the Mach Search Poke-Power. [CC] Grapple Claw (40) The Defending Pokemon can't retreat during your opponent's next turn. WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: 0 64/82 #018 Holo-Rare [Midori Harada] * CLEFAIRY [50 HP] (Basic Colorless Pokemon) [C] Lure If your opponent has any Benched Pokemon, choose one of them and switch it with the Defending Pokemon. [CC] Moon Kick (20) WEAKNESS: FIGHTING RETREAT: C 65/82 #035 Common [Mitsuhiro Arita] * CLEFABLE ex [100 HP] (Stage 1 Colorless Pokemon / Evolves from Clefairy) [CC] Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy cost. If you can't do anything required to use the attack, such as discarding Energy cards, this attack does nothing. [CC] Moon Impact (40) WEAKNESS: FIGHTING RETREAT: CC 66/82 #036 Ultra-Rare [M] * FARFETCH'D [70 HP] (Basic Colorless Pokemon) [C] Tool Box Search your deck for up to 2 Pokemon Tools and attach them to any of your Pokemon that doesn't have a Pokemon Tool already attached to it in play. Shuffle your deck afterwards. [C] Little Guy (10+) If the Defending Pokemon is an Evolution Pokemon, this attack does 20 more damage. WEAKNESS: LIGHTNING RESISTANCE: FIGHITNG RETREAT: C 67/82 #083 Rare [Yukiko Baba] * LICKITUNG [80 HP] (Basic Colorless Pokemon) [C] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CC] Toungewhip Choose one of your opponent's Pokemon and this attack does 20 damage to that Pokemon. WEAKNESS: FIGHTING RETREAT: CC 68/82 #108 Rare [Sumiyoshi Kizuki!!! (^_^)] * CHANSEY [90 HP] (Basic Colorless Pokemon) [C] Sing The Defending Pokemon is now Asleep. [CCC] Scrambled Eggs Flip a coin. If heads, this attack does 50 damage to the Defending Pokemon. If tails, remove 5 damage counters from Chansey. WEAKNESS: FIGHTING RETREAT: CC 69/82 #113 Rare [???] * KANGASKHAN [80 HP] (Basic Colorless Pokemon) [C] Fetch Draw a card. [CC] Tackle (20) [CCC] Dense Punch (30+) Flip a coin. If heads, this attack does 20 more damage. WEAKNESS: FIGHTING RETREAT: CC 70/82 #115 Holo-Rare [Naoyo Kimura] * TAUROS [70 HP] (Basic Colorless Pokemon) [C] Buck (10) You may discard any Stadium card in play. [CCC] Rampage (20+) Does 20 damage plues 10 more damage for each damage counter on Tauros. Flip a coin. If tails, the Defending Pokemon is now Confused. WEAKNESS: FIGHTING RETREAT: C 71/82 #128 Holo-Rare [Masakazu Fukuda] * DITTO [60 HP] (Basic Colorless Pokemon) [POWER] Permanent Scramble Once during your turn (before you attack), if you have any Basic Pokemon cards in your discard pile (excluding any Pokemon-ex or other Ditto), you may choose one of them and switch Ditto with it (discard Ditto). The new Pokemon still has anything Ditto had, such as Energy cards, damage counters, effects of attack, and Special Conditions. [C] Energy Ball (10+) Does 10 damage plus 10 more damage for each energy attached to Ditto but not used for this attack's energy cost. You can't add more than 20 damage in this way. WEAKNESS: FIGHTING RETREAT: C 72/82 #132 Holo-Rare [Miki Tanaka] * PORYGON [50 HP] (Basic Colorless Pokemon) [C] Data Recovery If the number of cards in your hand is less than 4, draw a card until you have 4 cards in your hand. [CC] Data Corruption (10) The Defending Pokemon is now Confused. WEAKNESS: FIGHTING RETREAT: C 73/82 #137 Uncommon [Tomoaki Imakuni (aka Imakuni?)] * SNORLAX [90 HP] (Basic Colorless Pokemon) [BODY] Leftovers Between each turn, you may remove up to 2 damage counters from Snorlax as long as Snorlax is Asleep. [C] Rest (10) Snorlax is now Asleep. [CCC] Toss And Turn (30+) Snorlax can use this attack even if it's Asleep. If Snorlax is Asleep, this attack does 30 more damage. WEAKNESS: FIGHTING RETREAT: CCC 74/82 #143 Holo-Rare [Kagemaru Himeno] * SUPER BALL (TRAINER) Search your deck for a Basic Pokemon card (excluding Pokemon-ex) and put it on your Bench. Shuffle your deck afterwards. (You can't use this card if your Bench is full.) 75/82 Uncommon [Nakaoka] * BATTLE SEARCHER (TRAINER) If you have any Supporter cards in your discard pile, choose one of them and put it in your hand. 76/82 Uncommon [K. Utsunomiya] * POKEDEX HANDY 909 (TRAINER) Shuffle your deck, then look at the top 6 cards of your deck. Then replace them back on the top of your deck in any order. 77/82 Uncommon [K. Utsunomiya] * OAK'S RESEARCH (TRAINER-Supporter) Shuffle your hand into your deck and draw 5 cards. 78/82 Uncommon [Ken Sugimori] * NISHIKI'S NETWORK (TRAINER-Supporter) Search your deck for any one Pokemon card (excluding Pokemon-ex), show it to your opponent, then put it in your hand. Shuffle your deck afterwards. 79/82 Uncommon [Ken Sugimori] * BILL'S MAINTENANCE (TRAINER-Supporter) Shuffle 1 card from your hand into your deck, then draw 3 cards. 80/82 Uncommon [Ken Sugimori] * EXP.ALL (TRAINER-Pokemon Tool) During your opponent's turn, if your Active Pokemon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokemon and attach it to the Pokemon with EXP.ALL attached to it. If you do, discard EXP.ALL. 81/82 Uncommon [Keiji Kinebuchi] * MOUNTAIN WALL (TRAINER-Stadium) Pokemon with a maximum of HP of 70 or less can't use Poke-Powers. 82/82 Uncommon [Nakaoka] -------- The End. Copyleft! 2004 FakeCard.com Cikd Vrewath