Pokemon ADV 2 Card List and Spoiler v1.0 (Loosely Translated by Nick15 [aka Philippe Van Lieu]) (Loosely based on Titanic) The listings are: Name [HP] (Stage and Type) [Energy Cost] Attack Name (Damage Done) Game text WEAKNESS: RESISTANCE: RETREAT: XX/53 Rarity #ZZZ [Artist] And just a few notes: * Thanks to vincent0906 from WizPOG on helping me fix some of my translations. Good times. * The #ZZZ is based on the new numbering system for Ruby/Saphire Pokemon. * Anything in (Parenthesis) besides the Stage-Type and Damage parts are my own translation comments. * Anything with ???'s in or around it means I'm not sure about the translation, or that it's missing information. HOWEVER if it doesn't have any ???'s, then I'm almost dead positive that that's what it's supposed to be. * And do me a favor, do NOT steal this Spoiler sheet. Energy Costs are listed as: G = Grass R = Fire W = Water L = Lighting F = Fighting P = Psychic D = Darkness M = Metal C = Colorless -------- Seedot [40 HP] (Basic Grass Pokemon) [G] Bullet Seed (30 Damage) Flip a coin. If tails, this attack does nothing. WEAKNESS: Fire RETREAT: C 01/53 Common #022 [Atsuko Nishida] Nuzleaf [80 HP] (Stage 1 Grass Pokemon) [CC] One-Two Punch (20+ Damage) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. [GCC] Razor Leaf (40 Damage) WEAKNESS: Fire RETREAT: C 02/53 Uncommon #023 [Atsuko Nishida] Shiftry [120 HP] (Stage 2 Grass Pokemon) [ ] Poke-Power: ??? - One during your turn (before you attack), you may flip a coin. If heads and if the Defending Pokemon has any (Basic?) Energy attached to it, choose one of them and return it back to your opponent's hand. This power can't be used if Shiftry is affected by a Special Condition. [GGCC] Grass Throw (80- Damage) This attack does 80 damage minus 10 damage for each Energy attached to the Defending Pokemon. WEAKNESS: Fire RETREAT: CC 03/53 Rare-Holo #024 [Atsuko Nishida] Volbeat [60 HP] (Basic Grass Pokemon) [ ] Poke-Body: Helping Hand - If you have an Illumise in play, Volbeat's retreat cost is 0. [C] Poison Noise (0 Damage) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused. [GC] Facade (20+ Damage) If the Defending Pokemon is affected by a Special Condition, this attack does 20 plus 20 more damage. WEAKNESS: Fire RETREAT: C 04/53 Rare #086 [Kyoko Umemoto] Illumise [60 HP] (Basic Grass Pokemon) [ ] Poke-Body: Levitate - If you have a Volbeat in play, damage done from DARKNESS and FIGHTING-type Pokemon is reduced by 30 (after applying Weakness and Resistance). (No matter how many Volbeat you have in play, the amount of damage reduced is only 30.) [C] Chaos Noise (0 Damage) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep. [GC] Facade (20+ Damage) If the Defending Pokemon is affected by a Special Condition, this attack does 20 plus 20 more damage. WEAKNESS: Fire RETREAT: C 05/53 Rare #087 [Kyoko Umemoto] Cacnea [50 HP] (Basic Grass Pokemon) [ ] Poke-Body: Poison Skin - If the Defending Pokemon's attack does damage to Cacnea, the Defending Pokemon is now Poisoned. [C] Pound (10 Damage) WEAKNESS: Fire RETREAT: C 06/53 Uncommon #119 [Atsuko Nishida] Cacturne [80 HP] (Stage 1 Grass Pokemon) [ ] Poke-Body: Poison Skin - If the Defending Pokemon's attack does damage to Cacnea, the Defending Pokemon is now Poisoned. [CCC] Needle Arm (0 Damage) Choose one of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness or Resistance for this attack. WEAKNESS: Fire RETREAT: C 07/53 Rare-Holo #120 [Atsuko Nishida] Seviper [80 HP] (Basic Grass Pokemon) [C] Poison Fang (10 Damage) You may discard a Grass Energy attached to Seviper. If you do, the Defending Pokemon is now Poisoned. [CC] Smart Poison (20 Damage) If the Defending Pokemon is an EX-Pokemon, the Defending Pokemon is now Confused and Poisoned. WEAKNESS: Psychic RETREAT: CC 08/53 Rare-Holo #124 [Hajime Kusajima] Lileep [80 HP] (Stage 1 Grass Pokemon) [C] Ancestral Call (0 Damage) Search your deck for an Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith card, choose up to 2 of them, show them to your opponent, and place them on your bench (treat them as Basic Pokemon). Shuffle your deck afterwards. [CC] Time Spiral (0 Damage) Flip a coin. If heads, choose one of your opponents Pokemon in play. If that Pokemon is an Evolution Pokemon, take the top most Evolution card and return it to your opponent's deck. Shuffle your opponent's deck afterwards. (NOTE, I'm not sure if it's ANY Pokemon in play, or just the Defending Pokemon. Although I'm leaning towards ANY Pokemon.) WEAKNESS: Fire RETREAT: CC 09/53 Uncommon #133 [Midori Harada] Cradily [100 HP] (Stage 2 Grass Pokemon) [ ] Poke-Body: Suction Cups - As long as Cradily is your Active Pokemon, your opponent's Pokemon cannot retreat. [C] Mold (0 Damage) If your opponent has any Benched Pokemon, you may choose 1 of them and switch the Defending Pokemon with it. The Defending Pokemon is now Poisoned (after switching). [GCC] Spiral Drain (50 Damage) Remove 2 damage counters from Cradily. WEAKNESS: Fire RETREAT: CC 10/53 Rare-Holo #134 [Midori Harada] Cyndaquil [50 HP] (Basic Fire Pokemon) [C] Hit (10 Damage) [F] Burn (0 Damage) Flip a coin. Id heads, the Defending Pokemon is now Burned. WEAKNESS: Water RETREAT: C 11/53 Common #310 [Naoyo Kimura] Quilava [80 HP] (Stage 1 Fire Pokemon) [CC] Pound (20 Damage) [FCC] Firey Winds of DOOM (40 Damage) You may discard a FIRE Energy attached to Quilava. If you do, the Defending Pokemon is now Burned. WEAKNESS: Water RETREAT: CC 12/53 Rare #311 [Naoyo Kimura] Typhlosion EX [160 HP] (Stage 2 Fire Pokemon) [FCC] Overburn (40 Damage) The Defending Pokemon is now Burned. During your opponent's next turn, the Defending Pokemon cannot retreat. [FFFCC] Twin Blast (100 Damage) Discard 1 Energy attached to Typlosion EX. You can instead do 50 damage to two of your opponent's Active Pokemon. WEAKNESS: Water / Fighting RETREAT: CC 13/53 Ultra-Rare #312 [Hikaru Koike] Psyduck [50 HP] (Basic Water Pokemon) [C] Confuse Ray (0 Damage) The Defending Pokemon is now Confused. WEAKNESS: Lighting RETREAT: C 14/53 Common #158 [Kouki Saitou] Golduck [70 HP] (Stage 1 Water Pokemon) [ ] Poke-Power: Chaos Flash - Once during your turn (before you attack), if Golduck is your Active Pokemon, you may flip a coin. If heads, choose one of your opponent's Pokemon. The Defending Pokemon is now Confused. This power can't be used if Golduck is affected by a Special Condition. [WP] Special Blow (30+ Damage) If there are any non-Basic Energy attached to the Defending Pokemon, this attack does 30 damage plus 40 more damage. WEAKNESS: Lightning RETREAT: C 15/53 Rare #159 [Hajime Kusajima] Marill [50 HP] (Basic Water Pokemon) [WC] Double Bubble (10x Damage) Flip 2 coins. This attack does 10 damage times the number of heads. If you flip at least 1 heads, the Defending Pokemon is now Paralyzed. WEAKNESS: Lightning RETREAT: C 16/53 Common #055 [Mitsuhiro Arita] Azumarill [70 HP] (Stage 1 Water Pokemon) [C] Water Dance (0 Damage) If you have any Water Energy in your hand, you may attach any number of them to your Active Pokemon. (FYI- since Japan has their own Team Multiplayer rule, you can use this ability on your Active or your Partner's Active Pokemon) [WC] Bubble MAX (30x Damage) Flip a coin for each Water Energy attached to your Active Pokemon. This attack does 30 damage times the number of heads. (Again, this also counts water Pokemon on your partner's Active Pokemon.) WEAKNESS: Lightning RETREAT: C 17/53 Rare #056 [Mistuhiro Arita] Lotad [40 HP] (Basic Water Pokemon) [ ] Poke-Body: Rain Dish - At the beginning of every players turn (or just your turn), you may remove 1 damage counter from Lotad. [C] Strike (10 Damage) WEAKNESS: Lightning RETREAT: C 18/53 Common #019 [Tomokazu Komiya] Lombre [60 HP] (Stage 1 Water Pokemon) [ ] Poke-Body: Rain Dish - At the beginning of every players turn (or just your turn), you may remove 1 damage counter from Lombre. [WC] Double Scratch (30 Damage) Flip 2 coins. This attack does 30 damage times the number of heads. WEAKNESS: Lightning RETREAT: C 19/53 Rare #020 [Tomokazu Komiya] Ludicolo [90 HP] (Stage 2 Water Pokemon) [ ] Poke-Body: Rain Dish - At the beginning of every players turn (or just your turn), you may remove 1 damage counter from Ludicolo. [WCC] Hydro Punch (50+ Damage) This attack does 50 damage plus 10 damage for each Water Energy attached to Ludicolo but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. WEAKNESS: Lightning RETREAT: CCCC 20/53 Rare-Holo #021 [Tomokazu Komiya] Wailord EX [200 HP] (Stage 1 Water Pokemon) [C] Depth's Accomplice (0 Damage) Remove 3 damage counters from Wailord EX. Then switch Wailord EX with a Pokemon on your Bench. (If you have no Benched Pokemon, you can't use this attack.) [WWWC] Pulling Tide (100- Damage) This attack does 100 damage minus 10 damage for each damage counter on Wailord EX. WEAKNESS: Grass / Lightning RETREAT: CCCCC 21/53 Ultra-Rare #100 [Ryo Ueda] Pikachu [50 HP] (Basic Lightning Pokemon) [C] Scratch (10 Damage) [LCC] Pika-Bolt (40 Damage) (Yes, it's actually called "Pika-Bolt". UGH....) WEAKNESS: Fighting RETREAT: C 22/53 Common #156 [Mitsuhiro Arita] Raichu EX [100 HP] (Stage 1 Lighting Pokemon) [L] Shock Tart (20 Damage) Flip a coin. If heads, the Defending Pokemon is now Confused. [LLC] 100 Volt Jolt (120 Damage) Discard all Energy attached to Raichu EX. WEAKNESS: Fighting RETREAT: C 23/53 Ultra-Rare #157 [Ryo Ueda] Pichu [40 HP] (Basic Lightning Pokemon) [ ] Poke-Power: Evolution - One during your turn (before you attack), if you have a Pikachu card in your hand, you may attach it to Pichu (as if you were evolving it). If you do, remove all damage counters from Pichu. [L] Energy Reverse (0 Damage) Choose up to 2 Basic Energy cards from your discard pile and attach them to any number of your Pokemon. If you do, put 1 damage counter on those Pokemon. WEAKNESS: Fighting RETREAT: C 24/53 Rare #155 [Naoyo Kimura] Natu [50 HP] (Basic Psychic Pokemon) [C] Peck (10 Damage) [P] Hypnosis (0 Damage) The Defending Pokemon is now Asleep. WEAKNESS: Psychic RETREAT: C 25/53 Common #162 [Kouki Saitou] Xatu [70 HP] (Stage 1 Psychic Pokemon) [ ] Poke-Power: Ease - One during your turn (before you attack), you may remove 1 damage counter from each of your Pokemon. This power can't be used if Xatu is affected by a Special Condition. [PC] Smear (0 Damage) Put 1 damage counter on each of your opponent's Pokemon. WEAKNESS: Psychic RESISTANCE: Fighting 26/53 Rare #163 [Midori Harada] Wobbuffet [80 HP] (Basic Psychic Pokemon) [ ] Poke-Body: Power Protection - Prevent all effects of attack, including damage, done to Wobbuffet from EX-type Pokemon. [PCC] Punch-Drunk (50 Damage) Wobbuffet does 10 damage to itself (Do not apply Weakness or Resistance). WEAKNESS: Psychic RETREAT: CC 27/53 Rare #161 [Atsuko Nishida] Gardevoir EX [150 HP] (Stage 2 Psychic Pokemon) [PC] Breakdown (0 Damage) This attack does 10 damage times the number of cards in your opponent's hand. [PCCC] Psycho Storm (10x Damage) This attack does 10 damate times the number of Energy in play. WEAKNESS: Grass / Psychic RETREAT: CC 28/53 Ultra-Rare #031 [Hikaru Koike] Lunatone [60 HP] (Basic Psychic Pokemon) [ ] Poke-Power: Good Night - At the end of your turn, if you have a Solrock in play, you may change Lunatone's type to DARKNESS. (I don't know how THIS is useful...) [C] Cosmic Draw (0 Damage) If the Defending Pokemon is an Evolution Pokemon, draw 3 cards. [PC] Lunar Blast (30 Damage) WEAKNESS: Psychic RETREAT: C 29/53 Rare-Holo #125 [Hakime Kusajima] Duskull [40 HP] (Basic Psychic Pokemon) [C] Refuse (0 Damage) Choose 1 card from your opponent's hand at random and shuffle it into your opponent's deck. [P] Confuse Ray (0 Damage) Flip a coin. If heads, the Defending Pokemon is now Confused. WEAKNESS: Darkness RESISTANCE: Fighting RETREAT: C 30/53 Uncommon #148 [Midori Harada] Dusclops [70 HP] (Stage 1 Psychic Pokemon) [PC] Death Blow (0 Damage) Flip 2 coins. If both are heads, the Defending Pokemon is now Knocked Out. [PCC] Pin Point (0 Damage) Put up to 5 damage counters on any of your opponent's Pokemon, divided in any way you wish. WEAKNESS: Darkness RESISTANCE: Fighting RETREAT: C 31/53 Rare-Holo #149 [Midori Harada] Wynaut [50 HP] (Basic Psychic Pokemon) [ ] Poke-Power: Evolution - One during your turn (before you attack), if you have a Wobbuffet card in your hand, you may attach it to Wynaut (as if you were evolving it). If you do, remove all damage counters from Wynaut. [P] Energy Pull (0 Damage) Search your deck for a basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards. WEAKNESS: Psychic RETREAT: C 32/53 Uncommon #160 [Kagemaru Himeno] Sandshrew [50 HP] (Basic Fighting Pokemon) [F] Poison Sting (10 Damage) Flip a coin. If heads, the Defending Pokemon is now Poisoned. WEAKNESS: Grass RETREAT: C 33/53 Common #112 [Kouki Saitou] Sandslash [70 HP] (Stage 1 Fighting Pokemon) [FC] Pindown (0 Damage) Does 20 damage to each of your opponent's Pokemon. Until the end of your opponent's next turn(s), every Pokemon damaged by this attack cannot attack. (FYI- since Japan also has their own Team Multiplayer rules, this means this attack can target both your opponent's Pokemon.) [FCC] Earthquake (60 Damage) This attack does 10 damage to each of your own Pokemon. WEAKNESS: Grass 34/53 Rare #113 [Kouki Saitou] Trapinch [40 HP] (Basic Fighting Pokemon) [C] Trap (10 Damage) During your opponent's next turn, ???? [CC] Pinch (20 Damage) WEAKNESS: Grass RETREAT: C 35/53 Common #116 [Mitsuhiro Arita] Solrock [70 HP] (Basic Fighting Pokemon) [ ] Poke-Power: Good Morning - If you have a Lunatone in play, at the end of your turn, you may change Solrock's type to FIRE. [C] Cosmic Draw (0 Damage) If the Defending Pokemon is an Evolution Pokemon, draw 3 cards. [FCC] Solar Blast (40 Damage) WEAKNESS: Grass RETREAT: C 36/53 Rare-Holo #126 [Hajime Kusajima] Baltoy [50 HP] (Basic Fighting Pokemon) [C] Dense Spin (10 Damage) Both you and your opponent switch your Active Pokemon with a Pokemon on your Bench. If you or your opponent don't have any Benched Pokemon, that player does nothing. WEAKNESS: Grass RETREAT: C 37/53 Uncommon #131 [Midori Harada] Anorith [80 HP] (Stage 2 Fighting Pokemon) [C] Rapid Evolution (0 Damage) Choose one of your Pokemon in play. You may then search your deck for an Evolution card that evolves from the Pokemon you chose, show that card to your opponent, and put it in your hand. Shuffle your deck afterwards. (??? I'm not too sure about this one...) [FC] Scratch (30 Damage) WEAKNESS: Grass RETREAT: C 38/53 Rare #135 [Mitsuhiro Arita] Armaldo [120 HP] (Stage 2 Fighting Pokemon) [ ] Poke-Body: Old School - Both players can't play any Supporter cards. [FFC] Slice Blade (60 Damage) WEAKNESS: Grass RETREAT: CCC 39/53 Rare-Holo #136 [Mitsuhiro Arita] Zigzagoon [40 HP] (Basic Colorless Pokemon) [C] Fetch (0 Damage) Draw a card. [CC] Snatch (20 Damage) WEAKNESS: Fighting RETREAT: C 40/53 Common #012 [Kagemaru Himeno] Azurill [40 HP] (Basic Colorless Pokemon) [ ] Poke-Power: Evolution - One during your turn (before you attack), if you have a Marill card in your hand, you may attach it to Azurill (as if you were evolving it). If you do, remove all damage counters from Azurill. [C] Jumping Catch (0 Damage) Search your deck for a trainer card, show that card to your opponent, and put it into your hand. Shuffle your deck afterwards. WEAKNESS: Fighting RETREAT: C 41/53 Uncommon #054 [Kagemaru Himeno] Zangoose [70 HP] (Basic Colorless Pokemon) [ ] Poke-Body: Immunity - Zangoose cannot be Poisoned. [C] Revenge (10+ Damage) If the Defending Pokemon is a Seviper, this attack does 10 damage plus 30 more damage. [CCC] Grudge (30+ Damage) If the Defending Pokemon is an Evolution Pokemon, this attack does 30 damage plus 30 more damage. WEAKNESS: Fighting RETREAT: C 42/53 Rare-Holo #123 [Kagemaru Himeno] Kecleon [60 HP] (Basic Colorless Pokemon) [ ] Poke-Body: Color Change - Kecleon's type is whatever type of Energy is attached to it. (If an Energy card that provided multiple types are attached to Kecleon, then Kecleon's type are those multiple types.) [CC] Double Scratch (20x Damage) Flip 2 coins. This attack does 20 damage times the number of heads. WEAKNESS: Fighting RETREAT: C 43/53 Rare #145 [Kagemaru Himeno] Sableye [60 HP] (Basic Darkness Pokemon) [C] Thief (0 Damage) Look at your opponent's hand. If there are any Supporters in their hand, Thief becomes a copy of that Supporter card. (No matter what happens, the card in your opponent's hand stays in their hand.) [DC] Dark Bind (20 Damage) You may discard 1 Darkness Energy attached to Sableye. If you do, the Defending Pokemon is now Paralyzed. WEAKNESS: Fighting RETREAT: C 44/53 Rare-Holo #068 [Hajime Kusajima] Mawile [60 HP] (Basic Metal Pokemon) [C] Bruise Solid (0 Damage) Look at your opponent's hand. If there are any Supporters there, you may choose one of them and shuffle it into your opponent's deck. Your opponent then draws a card. [MC] Metal Hook (20 Damage) You may choose to switch the Defending Pokemon with a Pokemon on your opponent's Bench. (Do damage after switching.) WEAKNESS: Fire RETREAT: C 45/53 Rare-Holo #069 [Mitsuhiro Arita] Aggron EX [150 HP] (Stage 2 Metal Pokemon) [CCC] Scoup Out (30+ Damage) If there are any damage counter on the Defending Pokemon, this attack does 30 damage plus 30 more damage. [MMCCC] Metal Warrior (50 Damage) This attack does 20 damage to each of your opponent's Benched Pokemon. WEAKNESS: Flame / Fighting RESISTANCE: Grass RETREAT: CCCC 46/53 Ultra-Rare #072 [Hikaru Koike] Claw Fossil [TRAINER] (40 HP) [ ] Poke-Body: Claw - If an opponent's attack damages Claw Fossil, put 1 damage counter on the attacking Pokemon. [ ] You may play this card as a Basic Colorless Pokemon. Claw Fossil cannot be affected by a Special Condition, and cannot retreat. You may discard Claw Fossil at any time. 47/53 Common [Ryo Ueda] Root Fossil [TRAINER] (40 HP) [ ] Poke-Body: Root - At the beginning of every player's turn (or just your turn), you may remove one damage counter from Root Fossil. [ ] You may play this card as a Basic Colorless Pokemon. Root Fossil cannot be affected by a Special Condition, and cannot retreat. You may discard Root Fossil at any time. 48/53 Common [Ryo Ueda] Full Heal W [TRAINER] All your Active Pokemon are no longer affected by a Special Condition. (Again, this is worded for Japanese Multiplayer rules.) 49/53 Uncommon [Ryo Ueda] Rare Candy [TRAINER] Choose 1 of your Basic Pokemon. You may then attach from your hand its Stage 1 or Stage 2 Evolution card (as if you were evolving it). 50/53 Uncommon [Ryo Ueda] Mayumi's Net Search [TRAINER-Supporter] Search your deck for up to 3 Basic Pokemon that do not share the same type, show them to your opponent and put them in your hand. Shuffle your deck afterwards. 51/53 Uncommon [Ken Sugimori] Kitsuru's Action [TRAINER] Search your deck for an Evolution card that evolves from your Active Pokemon and place it on your Active Pokemon (as if you were evolving it). Shuffle your deck afterwards. 52/53 Uncommon [Ken Sugimori] Multiple Energy [ENERGY] Multiple Energy provides all Energy type, but only 1 of them at a time. If there are any other non-Basic Energy cards attached to the Pokemon that Multiple Energy is attached to, then Multiple Energy only provides Colorless energy. Multiple Energy is a non-Basic Energy card. 53/53 Uncommon [Takumi Akabane] The End. Copyleft! 2003 Pokemon Aaah! [www.fakecard.com]